In "FAR: Lone Sails" the player controls an extraordinary vehicle across the endless desert of a dried out sea. The driver and the vehicle have to drive together through a desolated world, its dangerous weather and towards an unknown end.
Steam & XBox One (2017)
Don Schmocker, Goran Saric, Martina Hugentobler, Philipp Stern
Concept-Allrounder, Tech-Lead / Programming, Asset Implementation
Because a little panda didn’t share his last piece of bamboo, his girlfriend got super upset and literally exploded with rage. The explosion catapulted her out of earth's gravity and she has been lost in space ever since. Equipped with a rocket and a magnet, the panda tries to find her in outer space by using gravitation forces wisely to maneuver through galaxies.
Android & iOS (soon)
DUR is an adventure about a rusty iron sheet that is able to lift the whole environment with its violin in a surreal city threatened by a sea of fog.
PC & Mac
Goran Saric, Don Schmocker
Concept, Mechanic, Programming, Asset & Animation Integration, Level Design, Second Character, Sound Implementation
Rainy Cat Fight is a multiplayer game build for the Oculus Rift. Two cats fight in a never ending fall with rapiers and umbrellas against each other. To control the rapiers, the players have to use their mobile phones with a special app on it. Feedback from the game is provided through the phone as well, such as sword sounds and vibration of collisions.
PC & Mac
Goran Saric, Christian Schmidhalter, Melanie Vetterli
Concept, Mechanic, Programming, Interfaces, Network, Asset & Animation Integration
The Good, The Bad & The Beauty is a multiplayer browser adventure about travels and treasures during the roaring 20's. You follow one of three characters on a multilinear journey against other players. Each character has its own story, goals and abilities.
Fabian Brunner, Goran Saric, Marco Schmid, Don Schmocker
Mechanic, Programming, Network & Webserver
Labyrinth Kingdom is a strategy board game. We tried to combine the board game Labyrinth with a kind of chess. The main goal is to beat the king of your enemy. The board constantly changes and evolves as a result of the player's actions.
Martina Hugentobler, Goran Saric
Some prototypes I made during my Game Design BA.
Most of these sketches I made during my Game Design BA.